Technical Game Designer

About the Role

You will design and implement core gameplay systems and progression mechanics, own features end-to-end from ideation to implementation, write clear design specifications for developers, prototype and playtest features, iterate based on data and player feedback, and balance economies and combat systems.

Requirements

  • 2–4 years of professional game design experience
  • Diploma or Bachelor's degree in Game Design or related field
  • Strong understanding of game mechanics, system design, and player psychology
  • Proven ability to write clear, concise, and structured design documentation
  • Experience working with game engines, preferably Unity
  • Analytical mindset with ability to interpret metrics and feedback to iterate on designs
  • Collaborative and proactive with comfort working in a fast-paced team environment
  • Passion for battle royale and competitive multiplayer games
  • Experience designing for multiplayer shooters or live-ops driven games
  • Experience balancing combat systems, character abilities, or economies
  • Familiarity with scripting or prototyping tools

Responsibilities

  • Collaborate with senior designers and cross-disciplinary teams to design and implement core gameplay systems, progression mechanics, and live events
  • Own features end-to-end from ideation and documentation to prototyping, implementation, playtesting, and iteration
  • Translate high-level design goals into clear actionable design specs for the development team
  • Balance gameplay systems through data-driven iteration, player feedback, and playtesting
  • Analyze competitor titles and incorporate trends from Battle Royale, Extraction, and multiplayer shooters
  • Contribute to player experience flows and economy balancing
  • Ensure features align with the game's vision, tone, and player-first philosophy

Skills

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Technical Game Designer at SuperGaming | JobStash